Anurzil · The Running War

SIEGEBALL

"No plays. No rest. Just hold the ball and run until someone falls." — Nalduval barracks saying
Seven a side. The catapult launches, and from that moment the play never stops. You are the Courier. Catch the launch, follow your blockers, break tackles, and carry the ball into the enemy Claim. Stripped? Chase the carrier down and take it back. First to 5.
W A S D / ArrowsRun Hold ShiftSprint — burns wind, watch the meter SpaceJuke — a burst sidestep past a tackler Click a teammateThrow — any direction, forward laterals legal. So are interceptions. Mash Space in any struggleFight the strip, or help a wrapped teammate Run into their carrierTackle — then mash to strip the ball back Know your menCouriers are fast and slippery. Blockers are slow, strong, and strip HARD.
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